ReactOS Can Now Run Half-Life 2
Translated by a model; the original is in Russian.
The ReactOS project, which is developing a free and open-source operating system compatible with Windows at the level of both architecture and API, has announced a new milestone: the system is now able to run Valve's Half-Life 2.
This comes just a month after the developers first demonstrated the original Half-Life running under ReactOS. At the time, simply getting a game of that complexity to run on an alternative implementation of a Windows-compatible OS was seen as a notable success for the project.
The fact that in fewer than 30 days the team managed to achieve compatibility with the second installment of the game as well speaks to the rapid progress being made on the ReactOS subsystems responsible for graphics support, I/O, and the other components needed to run modern (by the standards of their era) game engines.
For many years ReactOS has remained a niche but fundamentally important project for the free software community. Its goal is to create an operating system that is binary-compatible with Windows, so that applications and drivers written for Microsoft's platform can run unchanged in an open environment. Support for popular games has traditionally served as one of the telling tests of such systems' maturity, since games place heightened demands on the stability and performance of drivers and graphical interfaces.
The source does not provide details on exactly which improvements made it possible to run Half-Life 2, nor on the game's current level of stability and performance under ReactOS. Even so, the steady expansion of the list of compatible applications demonstrates that the project continues to develop actively.
Source: Phoronix
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