#mesa
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Wine Adds MESA_map_buffer_client_pointer Support for 32-bit OpenGL Under WoW64
Wine has merged support for a Mesa extension that makes OpenGL buffer mapping more efficient for 32-bit Windows applications running on 64-bit system libraries. The change lands in Wine 11.21.
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AI Finishes Off AVX-512 Support in Mesa's LLVMpipe Software Driver
Red Hat engineer David Airlie had put off 512-bit vector support in LLVMpipe for years — AI models helped wrap it up. Trouble is, nobody has the hardware to test it yet.
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Qualcomm Keeps Expanding Its Open-Source Linux GPU Drivers
At XDC 2026 in Toronto, Rob Clark outlined Qualcomm's latest work on the upstream open-source graphics driver stack for Linux.
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Valve Brings Foveated Rendering to the Open-Source Turnip Driver for Steam Frame
As part of developing its Steam Frame VR headset, Valve is adding foveated rendering support to the open-source Mesa Turnip driver for Qualcomm Adreno graphics.
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Ubuntu 24.04.5 LTS Released with Linux 7.0 Kernel in the HWE Stack
The fifth update to the long-term Ubuntu 24.04 branch brings a fresh hardware enablement stack with the Linux 7.0 kernel and Mesa 26.0 graphics drivers.
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NVK Gains Vulkan Video Support: H.264 Decoding Now Works in Mesa 26.3
The open-source NVIDIA driver NVK has picked up Vulkan Video support for the first time. Out of the gate, it offers hardware H.264 decoding on Turing and newer graphics cards.
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Intel's Jay Shader Compiler Passes the Vulkan CTS on Xe2 and Xe3
Intel's new SSA-based shader compiler Jay, developed under the leadership of Alyssa Rosenzweig, has passed the Vulkan conformance tests on Xe2 and Xe3 graphics cards for the first time.
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Mesa 26.2 Released: Mesh Shaders in NVK and a Host of Vulkan Improvements
The latest quarterly release of the open-source OpenGL and Vulkan driver stack for Linux is out. The focus is once again on Vulkan, but Zink, Rusticl and even the old Radeon drivers got some attention too.
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Microsoft Adds Hardware AV1 Encoding to Mesa via DirectX 12
Microsoft engineers have contributed support for hardware-accelerated AV1 video encoding on the GPU to the Mesa codebase. The implementation pairs DirectX 12 with the Hardware Media Foundation Transform (HMFT) from the Windows Media Foundation layer.