#wine
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Wine Adds MESA_map_buffer_client_pointer Support for 32-bit OpenGL Under WoW64
Wine has merged support for a Mesa extension that makes OpenGL buffer mapping more efficient for 32-bit Windows applications running on 64-bit system libraries. The change lands in Wine 11.21.
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ReactOS Pulls In Wine 10.0 DirectX Stack, Unlocking Hundreds of Games
The open-source ReactOS project has completed a major overhaul of its DirectX stack based on Wine 10.0 code. The effort took more than 230 hours and stripped out a pile of old hacks.
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Paint.NET Gets a From-Scratch Direct2D Rewrite for WINE — Almost Entirely “Vibe-Crafted” by Claude
Paint.NET author Rick Brewster reveals that his editor now runs on Linux through WINE thanks to a clean, 180,000-line implementation of Direct2D written by the Claude neural network.
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Darling: Running macOS Apps on Linux, the Wine Way
The Darling project offers a compatibility layer that lets you run macOS programs directly on Linux — with no hardware emulation and no violation of Apple's license.
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Linux 7.3 Kernel to Make Disabling Syscall User Dispatch Easier
Patches headed for the upcoming Linux 7.3 kernel will make it easier to disable the Syscall User Dispatch mechanism. The change is being made for security reasons.
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How to Call Native Linux Code from a Wine Process
The site arcanenibble.com has published an article on a technique for calling native Linux code directly from a process running under Wine.